This project is called AI GAME! This is the game that I made with my team in the production studio. I am this game's team leader, game designer, Production, and audio designer. 

The AI Story is a 2D narrative-driven side-scroller. The player will be controlling a programmer who has developed their own artificial intelligence (AI) at their job. The game will simulate the passing of time by giving the player the opportunity to talk with their AI on a schedule similar to a work week. The programmer begins their day at work by talking with the AI (a daily chat). During these conversations, the player will consider different dialogue options to respond to the AI’s questions or their own internal concerns of the programmer to make the conversation seem more natural. After the conversation is finished, the player will complete a daily “task,” where they complete a small task through the witness and manipulation of the AI.

After completing this task, the following day will commence in a similar format. The player will once again communicate with their AI in a daily chat. However, the AI will behave slightly differently than it did the previous day, which the player may or may not pick up on. There will still be dialogue options that the player has to select, but the personality of the AI will change. The mini-game will also differ depending on the AI’s personality, becoming more difficult with each passing day.

If players notice a difference in the AI, they can report it to their boss at work. Since nothing is manipulating the AI manually, this is when the realization that something is wrong with the AI officially kicks in. Once the player realizes this, they have to find external information about the AI through a Twitter account or an in-game document. They can use this information to decide whether or not they want to save the AI from their troubles or kill it entirely. Due to this decision, the game will have different endings based on the player's choice depending on whether or not they want to kill or save the AI. 

Team Size: 4 People
Platform: PC, Website
Control: WASD, Mouse
Genre: Puzzle, Narrative, Adventure
Target Audience: All age
Engine: Unity
Number of players: Single Player

Theme: AI GAME is inspired and adapted from Google's AI programmers who say publish that their AI has feelings and personality. Then I start wondering what we do when we feel AI is dangerous to us. Would we save AI and help them learn what is right and what is wrong? Or would we destroy it?

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Early Stage

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